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JAMES MCGLOCKEN'S PROFILE

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Dragon Fantasy (True Final Demo)

The screenshots look absolutely amazing, and I've never tried this game before. 0_0

And as for Rudiga, though he's probably not going to be able to read this, if you have a bad opinion you could be a little more constructive with it. ;/

Jazz Compositions, Check 'em out

Expired links, darned. >:(

Use www.sendspace.com

or www.midishrine.com 's midi uploading service (which will rename your midi files to crap numbers ;/)

Sovan Jedi's art topic of arty farty fun!

F*cking DAMN..... ;D

Aghhh help

I'll have to download when I'm on wi-fi. ;/

Still interested, though, after all of this to see what this game is like.

Also, is your first language english? No offense, but the way you've dilivered your words here seems egotistical. ;(

Help me with my RM2k3 Article!!

We'll have to add that on as a set number then. :-)

Keep in mind that these are under the circumstances that a game is rushed, and it's all in theory anyway.

Thanks, though, I'll add these notes in the Article.

Help me with my RM2k3 Article!!

I'm creating an article for rpgmaker.net and the future gamingw.net 6. It's developing an average of just how long it takes to make a typical game with rm2k3.

What I need YOUR help with is this survey. All you have to do is fill out the 13-14 questions. ;p

Click here to start the Survey

Basically what I'm going to do when I get enough people to fill it out, is create an average amount of hours to complete a typical game, and how many hours you might spend a day on the process to complete such a game.

NOTE: Someone on GW asked about the last question having it say "15 minute cuscene". I don't mean just 1 cutscene, but just the typical amount of time it would take to create 15 minutes OF cutscenes.

Here are the stats of my "typical rpg game". Please correct what you see as too much for any typical rpg game or too little for any typical rpg game:

#) Resources to be used

- Notebook: for sketches, concept artwork
- RPG Maker 2003
- 10 Custom Chipsets
- 30 Compiled MIDIs
- 50 CharasEdit Generic NPCs
- 20 CharasEdit for Main Characters
- 50 Custom Monster Pictures
- 8 Custom Boss Pictures
- 30 Abilities/Magic for User Heros
- 100 Abilities/Magic for Generic Monsters
- 20 Abilities/Magic for Monsters
- 50 Items
- 10 Custom Battle Animation Pictures

A) Planning with Pencil, Paper, or Wordpad-like Program

1. Script and Character Design

- Create 20 Main Characters (with 10 Playable)
- Create 2 Nations: 2 capital cities and 8 towns for a total of 10 Towns
- Each City = 2 Outdoor Maps and 15 Indoor Maps; Each Town = 1 Outdoor Map and 8 Indoor Maps (Total of 106 Maps)
- Create a Sketch of the World Map
- Create a Sketch of the 2 Capitol Cities, Outdoor
- Create a Sketch of the 8 Towns, Indoor

2. Gathering Resources before starting Creation

- Gather together each resource from "Resources to be used" above

3. Create Maps

- Create the World Map
- Create 106 Maps
- Add Generic NPCs using the 50 Generic NPCs that you've created with CharasEdit
- Add Warp Triggers to Each map
- Go into Each Town and Create the NPCs Conversation

4. Turn Script into Events

- Create Story Triggers within the 106 Maps for a total of 2 hours of cutscenes

5. Manage Battle System

- Create/Manage Each of the 10 Playable Characters' Stats (HP, MP, etc...)
- Assign Weapons and Items to Specific Characters
- Assign Magic and Abilities to Specific Characters

6. Manage Shops (Inn, Weapon, Item, Magic, and Armor/Shield)

- Create Triggers and Dialogue for Shop Owners



Thanks for the help!! :-)

Last Legend [Demo]

One thing to try, maybe at first just for the main character, is to replace the ol' "Magic" thing, with "Attack"; taking "Attack" out altogether.

After this you could do a bit of the rpg maker scripting to make it so when you recieve a new weapon and equip it, you gain a new magic spell (which would be re-named to 'Attack' or 'Fight').

The weapons that you receive in number might have to go down, since even making 10 weapons might be a lot of work with all the different skills you receive as you get the weapon.


The magic system I like a lot just because you've got Fire 1, Fire 2, Fire 3 along with all the ices; although I might suggest again deleting "attack" for this character altogether. Then the focus really is on the magic for that particular character.

I'll compose you music

Also, the battle theme was composed by Cblock. It has that same 123 123 12 12 feel as the FF8 battle theme. I believe he was trying to emulate it.

Yeah, I definitely noticed that. It was the theme created back for RTPs-Death, that was one of the best songs out of us amateur composers. x_x It was used in a bunch of games, best used in Last Legends in my opinion, but also used in that game no one knows anything about Abstract Paroxism....I think I spelled that right.

Aghhh help

Please create a youtube.com preview, don. ;p

Long forgotten chipset!

omg, this chipset is like RTP on crack! I could create an entire game with it. ;0